Introduction to Artificial Neurons (Key Stage 3 / GCSE)
1. Lesson Objective
Understand how an artificial neuron (Perceptron) processes binary pixel inputs and adjusts connection weights to classify data.
2. Workshop Overview
Students draw a digit on a grid, analyze how pixels activate inputs, and track how weights change during classification errors using the MNIST Perceptron cabinet.
3. Scheduled Lesson Steps
- 1
Hook
Show a handwritten number and ask the class how they know it's a '3'. Explain that computers only see grids of numbers (0 and 1).
- 2
Interactive Lab
Open the MNIST Perceptron Cabinet. Ask students to draw a '0' and look at the weights visualizer. Explain that red pixels show positive weights and blue show negative weights.
- 3
Activity
Have students deliberately draw a '3' that looks like an '8'. Analyze why the prediction was incorrect. Explain how the network learns from errors by adjusting weight scores.
- 4
Wrap-up
Discuss how stacking millions of these neurons together creates deep neural networks used in face scanners and self-driving cars.